Gba dating sim
The player must befriend and carefully build and maintain a relationship with one or more characters.These games also often involve raising stats that reflect the player's skills.
The most common objective of dating sims is to date, usually choosing from among several characters, and to achieve a romantic relationship.Dating sims such as Tokimeki Memorial, and some role-playing games with similar relationship based mechanics to the genre such as Persona, often give choices that have a different number of associated "mood points" which influence a player character's relationship and future conversations with a non-player character.These games often feature a day-night cycle with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations.The subplot of dating is more focused towards choosing one of several girls or guys (dependent on the player character's gender) and offering them presents or joining them on events in the game.The Star Ocean series of RPGs also feature dating sim elements in a similar manner.Sexually explicit dating sims may fall into the category of H Game or Eroge.
Eroge only gets released to PC because large Japanese game companies do not want to release games with sexual content on their game consoles.
The game lasts for a fixed period of game time, such as one month or three years.
When the game ends, the player either loses the game if he failed to properly win over any of the girls, or "finishes" one of the girls, often by having sex with her, marrying her (as in Magical Date), and/or achieving eternal love.
This gives the games more replay value, since the player can focus on a different girl each time, trying to get a different ending.
Dating sims often revolve almost entirely around relationship-building, usually featuring complex character interactions and branching dialogue trees, and often presenting the player's possible responses word-for-word as the player character would say them.
The first game that set the standard for the dating sim genre was Dōkyūsei (1992), which relied more on timed events than dialogue choices.